Tuesday 15 March 2011

Some progress on Nonogramm

I resumed working on Nonogramm a couple of days ago and it's been going really well. First task was to migrate to XNA4 as you cannot ship XNA3 projects on XBLIG anymore.

Next, I resumed implementing the different UI pages needed for the game - most of the project is UI work anyway. The following video shows the current status where you can access a list of puzzles (randomly generated so far) and play a puzzle.


By the way, I started posting updates on Twitter as well, just search for #Nonogramm !

This is all for now!